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Devlog
Super Cubicle Adventure
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Devlog
Final build notes
October 18, 2019
by
sam.mddltn
Just submitted, so I thought I'd add a few final notes here: We made everything in the "selfmade assets" folder. Stuff in the "Imported Assets" folder is not made by us. I think the final build only h...
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Gameplay testing & level design
October 18, 2019
by
hlavell
Finished completing some general testing of my current build and designing a couple of levels for completion...
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UI/fonts and endscreen
October 15, 2019
by
sam.mddltn
I've messed around with the fonts to make it a little more "80s computer".: Also made a proper end screen with quit button:...
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Shadows, and a new stage
October 14, 2019
by
Mikael
After the testing we had in class week we gathered the feedback and went ahead with some improvements and additions to the current game, this includes a brand new stage and cloud feature to give the b...
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Changed power bar to arrow
October 08, 2019
by
sam.mddltn
Quick update - we tested today and EVERYONE thought that the power bar was not at all intuitive and power should be conveyed by something attached to the chair. Took a couple hours to get it looking r...
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Tutorial and level 1
October 07, 2019
by
sam.mddltn
Made a tutorial level, a level 1 and a basic "end game" screen. Mostly with a combination of probuilder and office SNAPS - at some point I'll replace the assets with ones we've made ourselves, but it...
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More models, and a shader
October 07, 2019
by
Mikael
I continued to model some objects after an ocean feel, i grabbed my original Person object i created in blender earlier this week and tidied it up and updated with the things i have learned in order t...
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Bug fixes
October 01, 2019
by
sam.mddltn
Bugs fixed: Music continues between levels, rather than restarting - attached the music to a GameObject with DontDestroyOnLoad, so it doesn't get deleted when a scene ends. Checks to make sure it does...
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Created some models
October 01, 2019
by
Mikael
Created a simple coke bottle design for our game which can be used as a powerup or prop inside the scene, i created this inside blender and used some coloring inside game. created the common cooler C...
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Added a move counter, level goal, restart screen & end of level screen
October 01, 2019
by
sam.mddltn
Implemented a moves counter, which counts down from the max number of moves to complete the level. Once they've run out of moves and the chair has stopped moving, the restart screen will pop up, with...
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added menu & music
September 24, 2019
by
sam.mddltn
Added a start screen (may change it to a full-fledged menu screen if we think of any options we need) and music made using Ecrett.com...
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Started work on full character model
September 24, 2019
by
Mikael
I also was able to add the person that i created earlier this semester and modifed him to be able to sit in the chair...
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Golden Chair, to good to get off!!!
September 23, 2019
by
Mikael
The common office chair is a key character model for our game, i took some time to make sure it looked very realistic. Thanks to the tutorial video i watched on YouTube that worked me though creating...
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Camera is now a little more dynamic
September 16, 2019
by
sam.mddltn
Implemented a more dynamic camera using Cinemachine . Game starts zoomed in on the player, then zooms so you can see the whole map, then zooms in while the chair is moving. I tried a whole bunch of mo...
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Super Cubicle Adventure prototype build
August 20, 2019
by
sam.mddltn
Super Cubicle Adventure - player is in a swivel chair that controls like minigolf - push off with feet to slide. Plot - you're an IT worker in a cubicle bouncing around floors of an office, fixing com...
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