Super Cubicle Adventure prototype build
Super Cubicle Adventure - player is in a swivel chair that controls like minigolf - push off with feet to slide. Plot - you're an IT worker in a cubicle bouncing around floors of an office, fixing computers without leaving your swivel chair.
Sketch of basic idea:
Prototyping it: started with a simple red ball; it moves away from the spot you click on, going faster if you click closer. Doesn't bounce off the walls, so it tends to get stuck in corners right now
Enabled bounce physics and took a chair mesh from Unity asset store (with collider & rigidbody disabled) that's pinned to the ball and always faces mouse cursor
Changed control method to a power bar - charge a shot and it will fly off away from your cursor. Also made it work even if the ground isn't 2d.
Testing it against objects with physics (assets taken from Unity online store)
Super early pre-pre alpha build, but you can see the direction we're going in!
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Super Cubicle Adventure
A minigolf/office IT management game
Status | In development |
Author | sam.mddltn |
Genre | Sports |
More posts
- Final build notesOct 18, 2019
- Gameplay testing & level designOct 18, 2019
- UI/fonts and endscreenOct 15, 2019
- Shadows, and a new stageOct 14, 2019
- Changed power bar to arrowOct 08, 2019
- Tutorial and level 1Oct 07, 2019
- More models, and a shaderOct 07, 2019
- Bug fixesOct 01, 2019
- Created some modelsOct 01, 2019
- Added a move counter, level goal, restart screen & end of level screenOct 01, 2019
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