Golden Chair, to good to get off!!!


The common office chair is a key character model for our game, i took some time to make sure it looked very realistic. Thanks to the tutorial video i watched on YouTube that worked me though creating it by the user "zerobio.



(I used a curve modifier on a basic cube to curve this section and also a array modifier to add extra segments)


this all started out as a cylinder extruding pieces where needed to get that classic leg look for the chair, i used a smooth modifier and sub division to get the nice rounded corners



i spun a cylinder on the side and extruded the internal section to get that wheel look



and this is my draft version of my chair ill need to get advice to make sure i am missing nothing for when i prepare to implement and test it in unity

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