Shadows, and a new stage


After the testing we had in class week we gathered the feedback and went ahead with some improvements and additions to the current game, this includes a brand new stage and cloud feature to give the boring background of the level something better then the empty void of space to look at this new cloud also is affected by the main light showing a sun light glow like a real cloud this is thanks to the tutorial i followed by "Roman Papush" on his YouTube channel. I also went back over other levels and modified the shadows as i started using lightweight pipeline renderer it required me to adjust and fine tune the shadow and lighting settings.

 

i also created a simple shader all on my own to create a screensaver for the monitors in the scene, i created it on my own using what knowledge i had.


I then created some extra simple items in blender to add to my scene these include an elevator, elevator buttons, reception desk, keyboard, mouse, filing cabinet, and a table. These items were created by myself using only photos or images found on google as a reference on how i wanted the objects to look like.








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