Camera is now a little more dynamic
Super Cubicle Adventure » Devlog
Implemented a more dynamic camera using Cinemachine .
Game starts zoomed in on the player, then zooms so you can see the whole map, then zooms in while the chair is moving. I tried a whole bunch of more "cinematic" angles, but anything involving camera rotation was honestly a little vomit-inducing. Keeping the same angle and just zooming in on the chair worked best.
I really like the "lookahead time" feature - the camera pulls slightly ahead of the chair, as it means a) you get a better look at where your chair is going and b) there's more of a sensation of impact when you hit something. Currently I've got that pretty high, at 0.30.
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Super Cubicle Adventure
A minigolf/office IT management game
Status | In development |
Author | sam.mddltn |
Genre | Sports |
More posts
- Final build notesOct 18, 2019
- Gameplay testing & level designOct 18, 2019
- UI/fonts and endscreenOct 15, 2019
- Shadows, and a new stageOct 14, 2019
- Changed power bar to arrowOct 08, 2019
- Tutorial and level 1Oct 07, 2019
- More models, and a shaderOct 07, 2019
- Bug fixesOct 01, 2019
- Created some modelsOct 01, 2019
- Added a move counter, level goal, restart screen & end of level screenOct 01, 2019
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